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13 hoursfix: Auto-regenerate assets after clean buildskal
13 hoursrefactor: Store const GpuContext& in Effect base classskal
13 hoursrefactor: Bundle GPU context into GpuContext structskal
13 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
16 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
18 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
19 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
19 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
19 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
19 hourstest(audio): Add error handling tests for WavDumpBackendskal
19 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
19 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
19 hourstest(gpu): Add comprehensive TextureManager testsskal
20 hourstest(gpu): Add automatic validation for effect test coverageskal
20 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
20 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
20 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
21 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
21 hourstest: Add platform test coverage (test_platform.cc)skal
21 hoursfeat(test_demo): Add validation for command-line optionsskal
21 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
22 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
22 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
32 hoursclean up main.ccskal
35 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
35 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
36 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
36 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
36 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
37 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
37 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
38 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
38 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
38 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
38 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
40 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
40 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
43 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
44 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
44 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
44 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
44 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
44 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
44 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
44 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
44 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
45 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
46 hoursdocs: Update project documentation and regenerate assetsskal
46 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
46 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal