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Vide-coded 64k demo system
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15 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
16 hours
try to fix test_demo
skal
16 hours
cleanup: remove unused include from uniform_helper.h
skal
17 hours
Fix test_demo build failure after Effect refactor
skal
17 hours
Refactor Effect class to centralize common uniforms management
skal
17 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
17 hours
chore: Apply clang-format to C++ source files
skal
17 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
17 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
18 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
18 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
20 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
30 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
30 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
31 hours
feat(gpu): Add auxiliary texture masking system
skal
32 hours
fix tree, remove Distort effect
skal
33 hours
feat(gpu): Add VignetteEffect and related files
skal
33 hours
feat(gpu): Add VignetteEffect
skal
33 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
33 hours
refactor: Use tracker BPM instead of hardcoded values
skal
33 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
34 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
35 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
35 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
35 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
35 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
36 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
36 hours
feat(gpu): Implement shader parametrization system
skal
36 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
36 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
36 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
38 hours
fix: Include PlaneData header in scene_loader.cc
skal
38 hours
fix: Correct offset management in scene_loader.cc for plane_distance
skal
38 hours
fix: Remove local redefinition of PlaneData in scene_loader.cc
skal
38 hours
fix: Make PlaneData struct visible to renderer_draw.cc
skal
38 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
38 hours
feat: Integrate plane_distance into renderer and scene loader
skal
38 hours
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
38 hours
refactor(tests): Factor common patterns in tempo tests
skal
40 hours
chore: Clean up generated files and update project config
skal
41 hours
fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...
skal
41 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
41 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
41 hours
build: Include generated file updates resulting from timing decoupling changes
skal
41 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
41 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
42 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
42 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
43 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
44 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
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