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Vide-coded 64k demo system
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2026-02-01
Chore: Apply clang-format to the codebase
skal
2026-02-01
Refactor: Move common GPU fields to base Effect classes
skal
2026-02-01
Refactor: Split demo effects and shaders into individual files
skal
2026-02-01
format shader code
skal
2026-02-01
clang-format
skal
2026-01-31
fix(build): resolve cross-platform build configuration errors
skal
2026-01-31
style: add vertical compression rules to clang-format
skal
2026-01-31
refactor: move generated asset files to src/generated/
skal
2026-01-31
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
2026-01-31
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
2026-01-31
add testing for sequence
skal
2026-01-31
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
2026-01-31
test: Finalize sequence/effect system tests
skal
2026-01-31
tools: Improve seq_compiler usage with example command
skal
2026-01-31
fix: Cross-compilation and style compliance
skal
2026-01-31
feat: Full implementation of post-processing pipeline and new effects
skal
2026-01-31
feat: Multi-pass rendering architecture and effect stubs
skal
2026-01-31
feat: Implement Sequence Compiler for data-driven choreography
skal
2026-01-31
opt: Guard debug/seek features with STRIP_ALL
skal
2026-01-31
feat: Add --seek command line option for fast-forward debugging
skal
2026-01-31
feat: Implement Sequence and Effect system for demo choreography
skal
2026-01-31
update session with mix fixes
skal
2026-01-31
fix: Resolve macOS build breakage and restore tools audio support
skal
2026-01-31
opt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudio
skal
2026-01-31
update state in .md files
skal
2026-01-31
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
2026-01-31
Chore: Add missing newlines at end of source files
skal
2026-01-31
Chore: Remove trailing whitespaces across the codebase
skal
2026-01-31
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
2026-01-31
add notes
skal
2026-01-31
enforce code style
skal
2026-01-30
add mini_math.h header-only vector lib
skal
2026-01-28
remove shader.wgsl
skal
2026-01-28
simplify shader
skal
2026-01-28
fix the audio
skal
2026-01-28
style update
skal
2026-01-28
perf(synth): Optimize Hamming window generation
skal
2026-01-28
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
2026-01-28
feat(visuals): Enhance colors and add background flashes
skal
2026-01-28
feat(assets): Separate demo and test asset lists
skal
2026-01-28
feat(demo): Add drum sequence using embedded assets
skal
2026-01-28
refactor(assets): Optimize asset retrieval using array lookup
skal
2026-01-28
update asset system
skal
2026-01-28
docs: Update project context and session notes
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-28
test(assets): Add functional tests for asset management system
skal
2026-01-28
feat(assets): Implement basic asset packing system
skal
2026-01-28
build: Finalize WebGPU integration and platform fixes
skal
2026-01-28
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
2026-01-28
feat(platform): Add 'q' key to quit
skal
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