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-rw-r--r--src/gpu/shaders.cc2
-rw-r--r--src/tests/gpu/test_shader_assets.cc4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc
index 60db655..1bf5604 100644
--- a/src/gpu/shaders.cc
+++ b/src/gpu/shaders.cc
@@ -45,7 +45,7 @@ void InitShaderComposer() {
AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS);
register_if_exists("render/mesh", AssetId::ASSET_SHADER_MESH);
- register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES);
+ register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_SDF_SHAPES);
register_if_exists("lighting", AssetId::ASSET_SHADER_LIGHTING);
diff --git a/src/tests/gpu/test_shader_assets.cc b/src/tests/gpu/test_shader_assets.cc
index 1736dc0..135c477 100644
--- a/src/tests/gpu/test_shader_assets.cc
+++ b/src/tests/gpu/test_shader_assets.cc
@@ -42,8 +42,8 @@ int main() {
all_passed &=
validate_shader(AssetId::ASSET_SHADER_COMMON_UNIFORMS, "COMMON_UNIFORMS",
{"struct", "GlobalUniforms"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_SDF_PRIMITIVES,
- "SDF_PRIMITIVES", {"fn", "sd"});
+ all_passed &= validate_shader(AssetId::ASSET_SHADER_SDF_SHAPES,
+ "SDF_SHAPES", {"fn", "sd"});
all_passed &= validate_shader(AssetId::ASSET_SHADER_LIGHTING, "LIGHTING",
{"fn", "calc"});
all_passed &= validate_shader(AssetId::ASSET_SHADER_RAY_BOX, "RAY_BOX",