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41 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
41 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
44 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daysfix(assets): Resolve static initialization order fiascoskal
5 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
5 daysfix(3d): Correct debug box transforms and restore object texturesskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysclang-formatskal
7 daysstyle: add vertical compression rules to clang-formatskal
7 daysrefactor: move generated asset files to src/generated/skal
8 daysChore: Add missing newlines at end of source filesskal
8 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysenforce code styleskal
8 daysadd mini_math.h header-only vector libskal
11 daysrefactor(assets): Optimize asset retrieval using array lookupskal
11 daysstyle: Add 3-line descriptive headers to all source filesskal
11 daysinitial commitskal