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Vide-coded 64k demo system
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3 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
3 days
fix(3d): Correct debug box transforms and restore object textures
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
4 days
clang-format
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
Chore: Add missing newlines at end of source files
skal
5 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
5 days
enforce code style
skal
6 days
add mini_math.h header-only vector lib
skal
8 days
refactor(assets): Optimize asset retrieval using array lookup
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
9 days
initial commit
skal