| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(assets): Implement procedural asset generation pipeline | skal |
| 2026-02-01 | feat(asset_manager): Implement array-based caching | skal |
| 2026-02-01 | feat: Implement 3D system and procedural texture manager | skal |
| 2026-02-01 | clang-format | skal |
| 2026-01-31 | style: add vertical compression rules to clang-format | skal |
| 2026-01-31 | refactor: move generated asset files to src/generated/ | skal |
| 2026-01-31 | Chore: Add missing newlines at end of source files | skal |
| 2026-01-31 | Implement procedural audio generation, spectral effects, and WebGPU particle ... | skal |
| 2026-01-31 | enforce code style | skal |
| 2026-01-30 | add mini_math.h header-only vector lib | skal |
| 2026-01-28 | refactor(assets): Optimize asset retrieval using array lookup | skal |
| 2026-01-28 | style: Add 3-line descriptive headers to all source files | skal |
| 2026-01-27 | initial commit | skal |
