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path: root/src/util/asset_manager.h
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46 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
- Updated ProcGenFunc signature to return bool for error reporting. - Implemented gen_perlin (Fractional Brownian Motion) in procedural/generator.cc. - Added support for sky texture in Renderer3D and its shader. - Integrated Perlin noise sky texture in test_3d_render.cc. - Caught and handled memory/generation errors in AssetManager and TextureManager. - Assigned reference numbers to all remaining tasks in documentation. handoff(Gemini): Side-quest complete. ProcGenFunc now returns bool. Perlin noise added and used for sky in 3D test. Windows build remains stable. All tasks numbered.
2 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
Updates asset_packer to align static asset arrays to 16 bytes and append a null-terminator. This allows assets to be safely reinterpreted as typed pointers (e.g., float*, const char*) without copying. Updates AssetManager documentation to reflect these guarantees.
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
- Fixed test_sequence by restoring MainSequence::init_test for mocking. - Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols. - standardizing Effect constructor signature for seq_compiler compatibility. - Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX. - Updated MainSequence to support depth buffer for 3D elements. - Formatted all source files with clang-format.
4 daysfeat(assets): Implement procedural asset generation pipelineskal
- Updated asset_packer to parse PROC(...) syntax. - Implemented runtime dispatch in AssetManager for procedural generation. - Added procedural generator functions (noise, grid, periodic). - Added comprehensive tests for procedural asset lifecycle.
4 daysfeat(asset_manager): Implement array-based cachingskal
- Refactored asset manager to use a static array for caching, improving performance and memory efficiency. - Updated asset_packer to correctly generate ASSET_LAST_ID for array sizing. - Modified asset_manager.h to use a forward declaration for AssetId. - Updated asset_manager.cc to use the conditional include for generated asset headers. - Added a test case in test_assets to verify the array-based cache and ASSET_LAST_ID logic.
5 daysclang-formatskal
8 daysrefactor(assets): Optimize asset retrieval using array lookupskal
This refactors the asset management system to be more efficient and cleaner. - Moved common GetAsset/DropAsset logic to src/util/asset_manager.cc. - Changed retrieval to use an array of records (AssetRecord) for O(1) lookups instead of a switch statement. - Updated asset_packer to generate only raw data and the record array.