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path: root/src/util/asset_manager.cc
AgeCommit message (Expand)Author
3 daysfeat: Add debug-only file change detection for rapid iterationskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
6 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
7 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
9 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfix(assets): Resolve static initialization order fiascoskal
10 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(asset_manager): Implement array-based cachingskal
12 daysclang-formatskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysrefactor: move generated asset files to src/generated/skal
13 daysenforce code styleskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal