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path: root/src/util/asset_manager.cc
AgeCommit message (Expand)Author
2026-03-08fix: Resolve compile error in GetAssetTypeskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-13Add test asset support with STRIP_ALL guardsskal
2026-02-09feat: Add debug-only file change detection for rapid iterationskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08feat(util): Add CHECK_RETURN macros for recoverable errorsskal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat(assets): Add Texture Asset support (Task #18.0 prep)skal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03refactor: Task #20 - Platform & Code Hygieneskal
2026-02-03fix(assets): Resolve static initialization order fiascoskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01clang-formatskal
2026-01-31style: add vertical compression rules to clang-formatskal
2026-01-31refactor: move generated asset files to src/generated/skal
2026-01-31enforce code styleskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal