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11 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
11 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 daysfeat(gpu): Add auxiliary texture masking systemskal
11 daysfix tree, remove Distort effectskal
11 daysfeat(gpu): Add VignetteEffect and related filesskal
11 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
11 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
11 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
11 daysfeat(gpu): Implement shader parametrization systemskal
11 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
11 daysrefactor(tests): Factor common patterns in tempo testsskal
12 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
12 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
12 daysstyle: Apply clang-format to all source filesskal
12 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
12 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
12 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
12 daysrefactor: Bundle GPU context into GpuContext structskal
12 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
13 daystest(audio): Add error handling tests for WavDumpBackendskal
13 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
13 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
13 daystest(gpu): Add comprehensive TextureManager testsskal
13 daystest(gpu): Add automatic validation for effect test coverageskal
13 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
13 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
13 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
13 daysrefactor: Move platform files to src/platform/ subdirectoryskal
13 daystest: Add platform test coverage (test_platform.cc)skal
13 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
13 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
13 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
13 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
14 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
14 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
14 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
14 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
14 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
14 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
14 daysfix: Correct mesh normal transformation and floor shadow renderingskal
14 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
14 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
14 daysfeat(assets): Add dodecahedron mesh assetskal
14 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
14 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
14 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
2026-02-05perf: Reduce audio test durations for faster test suiteskal