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14 hoursfeat: GPU procedural Phase 4 - texture compositionskal
14 hourstest: Add variable-size texture support verificationskal
14 hourstest: Add pipeline caching and multi-generator testsskal
14 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
14 hoursfeat(gpu): Add GPU procedural texture generation systemskal
17 hourschore: Apply clang-format to C++ source filesskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
19 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
36 hoursfeat(gpu): Implement shader parametrization systemskal
36 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
38 hoursrefactor(tests): Factor common patterns in tempo testsskal
41 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
44 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
44 hoursstyle: Apply clang-format to all source filesskal
45 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
45 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
45 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daystest(audio): Add error handling tests for WavDumpBackendskal
3 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
3 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
3 daystest(gpu): Add comprehensive TextureManager testsskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
3 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
3 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
3 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daystest: Add platform test coverage (test_platform.cc)skal
3 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
3 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
4 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
4 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
4 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
4 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
4 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
4 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
4 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
4 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
4 daysfix: Correct mesh normal transformation and floor shadow renderingskal
4 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
4 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
4 daysfeat(assets): Add dodecahedron mesh assetskal