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2026-03-05feat(spectool): add --wav decode, IMDCT, and roundtrip testskal
2026-03-03test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)skal
2026-02-28fix Scene2 -> Scene2Effectskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-21test: fix test_effect_base intermittent crashes and SIGTRAPskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21fix(tests): Resolve intermittent SIGTRAP in test_effect_baseskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16fix(tests): resolve all v2 test failures, 35/35 passingskal
2026-02-16fix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-16test(audio): remove brittle SilentBackendTestskal
2026-02-16fix(audio): implement get_callback_state in TestBackendskal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-16feat(sequence): Phase 1 - Sequence v2 foundationskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15fix(tests): adjust AudioEngine test sample count expectationsskal
2026-02-15clang-formatskal
2026-02-15investigating audio-drive bugskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14refactor(wgsl): consolidate SDF shapes into single common fileskal
2026-02-14refactor(wgsl): replace inline fullscreen_vs with common includeskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-14refactor(wgsl): modularize common shader functionsskal
2026-02-14refactor(gpu): Relocate effects to src/effects and streamline includesskal
2026-02-14feat: Move test_platform.cc to util subdirectoryskal
2026-02-14Refactor: extract setup_standard_textures helperskal
2026-02-14Refactor: add gpu_create_post_process_texture helperskal
2026-02-14Refactor: add gpu_create_texture_view_2d helperskal
2026-02-14Refactor: factorize WGPU init code for 3D testsskal
2026-02-14Factor common test patterns into reusable utilitiesskal
2026-02-12CNN v2: parametric static features - Phases 1-4skal
2026-02-12fix: WAV dump header corruption and early exit handlingskal
2026-02-12feat: implement beat-based timing systemskal
2026-02-11refactor: Simplify effect render API and fix uniform initializationskal
2026-02-11feat: Add CNN shader testing tool with GPU texture readbackskal
2026-02-10fix: PostProcessHelperTest signature and fixture sharingskal
2026-02-10feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2026-02-10feat: Add multi-layer CNN support with framebuffer capture and blend controlskal