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13 daystest(audio): Add regression test for WAV dump stereo formatskal
13 daysfeat(audio): Simplified demo track with tempo scaling testsskal
13 daysfeat(audio): Variable tempo system with music time abstractionskal
13 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
13 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
13 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
13 daystest(coverage): Improve Audio coverage (Task #48)skal
13 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
13 daystest(procedural): Improve test coverage (Task #45)skal
13 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
13 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
14 daysfix: Implement proper skybox rendering with Perlin noiseskal
14 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
14 daysrefactor: Task #20 - Platform & Code Hygieneskal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03fix: Resolve shader initialization crashes and build errorsskal
2026-02-03feat: Finalize tracker asset-sample integration with unified pasting strategyskal
2026-02-02feat: Complete audio tracker system integration and testsskal
2026-02-02feat(test): Add comprehensive math and shader composer testsskal
2026-02-02fix(3d): Stabilize shadows and isolate floor grid textureskal
2026-02-02fix(3d): Distinguish floor grid from object texturesskal
2026-02-02test(3d): Enlarge objects and pack them closer to the centerskal
2026-02-02fix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
2026-02-02chore: Apply final code formatting and cleanupskal
2026-02-02fix(3d): Unify SDF path for all objects and stabilize shadowsskal
2026-02-02fix(3d): Restore and enhance 3D shadowsskal
2026-02-02fix(3d): Revert to working N-1 shadow configurationskal
2026-02-02fix(3d): Resolve missing shadows on floor planeskal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02fix(shader): Correct WGSL loop syntax in calc_shadowskal
2026-02-02test(3d): Add procedural grid to floor and enable texturingskal
2026-02-02feat(3d): Implement unified shadow system with non-uniform scale supportskal
2026-02-02fix(3d): Correct shadow bug with non-uniform scaleskal
2026-02-02test(3d): Enhance test scene with more objectsskal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-02refactor(platform): Encapsulate state in PlatformState structskal
2026-02-02feat(platform): Fix high-DPI scaling and add resolution optionskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01try to fix the messskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal