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9 daysrefactor(tests): Factor common patterns in tempo testsskal
9 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
9 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
9 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
9 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysrefactor: Bundle GPU context into GpuContext structskal
10 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
10 daystest(audio): Add error handling tests for WavDumpBackendskal
10 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
10 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
10 daystest(gpu): Add comprehensive TextureManager testsskal
10 daystest(gpu): Add automatic validation for effect test coverageskal
10 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
10 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
10 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
10 daysrefactor: Move platform files to src/platform/ subdirectoryskal
10 daystest: Add platform test coverage (test_platform.cc)skal
10 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
11 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
11 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
11 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
11 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
11 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
11 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
11 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
11 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
11 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
11 daysfix: Correct mesh normal transformation and floor shadow renderingskal
11 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
11 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
11 daysfeat(assets): Add dodecahedron mesh assetskal
11 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
11 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
11 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
11 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
11 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
11 daysperf: Reduce audio test durations for faster test suiteskal
11 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
11 daysfix(audio): Resolve tracker test failures due to initialization orderskal
11 daystest(assets): Add tests for Texture Asset supportskal
12 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
12 daysfeat(physics): Implement SDF-based physics engine and BVHskal
12 daysfeat: Optional sequence end times and comprehensive effect documentationskal
13 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
13 daystest(audio): Add regression test for WAV dump stereo formatskal
13 daysfeat(audio): Simplified demo track with tempo scaling testsskal
13 daysfeat(audio): Variable tempo system with music time abstractionskal
13 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal