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Vide-coded 64k demo system
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Author
9 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
10 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
11 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
12 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
13 hours
test(audio): remove brittle SilentBackendTest
skal
13 hours
fix(audio): implement get_callback_state in TestBackend
skal
15 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
15 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
29 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
29 hours
fix(tests): adjust AudioEngine test sample count expectations
skal
30 hours
clang-format
skal
35 hours
investigating audio-drive bug
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
2 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2 days
style: Apply clang-format to codebase
skal
2 days
refactor(wgsl): modularize common shader functions
skal
2 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2 days
feat: Move test_platform.cc to util subdirectory
skal
2 days
Refactor: extract setup_standard_textures helper
skal
2 days
Refactor: add gpu_create_post_process_texture helper
skal
2 days
Refactor: add gpu_create_texture_view_2d helper
skal
2 days
Refactor: factorize WGPU init code for 3D tests
skal
3 days
Factor common test patterns into reusable utilities
skal
5 days
CNN v2: parametric static features - Phases 1-4
skal
5 days
fix: WAV dump header corruption and early exit handling
skal
5 days
feat: implement beat-based timing system
skal
6 days
refactor: Simplify effect render API and fix uniform initialization
skal
6 days
feat: Add CNN shader testing tool with GPU texture readback
skal
6 days
fix: PostProcessHelperTest signature and fixture sharing
skal
6 days
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
6 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
7 days
feat: Add CNN post-processing effect with modular WGSL architecture
skal
7 days
refactor: Reorganize tests into subsystem subdirectories
skal
7 days
feat: Add debug-only file change detection for rapid iteration
skal
7 days
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
7 days
feat: GPU procedural Phase 4 - texture composition
skal
7 days
test: Add variable-size texture support verification
skal
7 days
test: Add pipeline caching and multi-generator tests
skal
7 days
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
7 days
feat(gpu): Add GPU procedural texture generation system
skal
8 days
chore: Apply clang-format to C++ source files
skal
8 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
8 days
feat(test): Remove expected effect counts in test_demo_effects
skal
8 days
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
8 days
feat(gpu): Add auxiliary texture masking system
skal
8 days
fix tree, remove Distort effect
skal
8 days
feat(gpu): Add VignetteEffect and related files
skal
8 days
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
8 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
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