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31 hoursrefactor(cnn_v3): code review — comments, simplifications, test fixskal
35 hoursfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
36 hoursfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
2 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
3 dayschore: remove broken seeking test, demote CNN v2 quant to future CNN v3skal
12 daysfix(test_3d): correct projection matrix m[5] assertion signskal
12 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
2026-03-08feat: WGSL asset load-from-disk in dev modeskal
2026-03-08fix: Update tests to use new asset manifestskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-06test: remove obsolete test_sequence.ccskal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-03-05fix(test): WavDumpBackendTest uses sine tone instead of empty ring bufferskal
2026-03-05fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decodeskal
2026-03-05feat(spectool): add --wav decode, IMDCT, and roundtrip testskal
2026-03-03test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)skal
2026-02-28fix Scene2 -> Scene2Effectskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-21test: fix test_effect_base intermittent crashes and SIGTRAPskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21fix(tests): Resolve intermittent SIGTRAP in test_effect_baseskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16fix(tests): resolve all v2 test failures, 35/35 passingskal
2026-02-16fix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-16test(audio): remove brittle SilentBackendTestskal
2026-02-16fix(audio): implement get_callback_state in TestBackendskal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-16feat(sequence): Phase 1 - Sequence v2 foundationskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15fix(tests): adjust AudioEngine test sample count expectationsskal
2026-02-15clang-formatskal
2026-02-15investigating audio-drive bugskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14refactor(wgsl): consolidate SDF shapes into single common fileskal
2026-02-14refactor(wgsl): replace inline fullscreen_vs with common includeskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-14refactor(wgsl): modularize common shader functionsskal