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29 hoursfeat(gpu): add SDF camera infrastructure and effect base classskal
33 hoursrefactor(wgsl): consolidate SDF shapes into single common fileskal
33 hoursrefactor(wgsl): replace inline fullscreen_vs with common includeskal
33 hoursstyle: Apply clang-format to codebaseskal
33 hoursrefactor(wgsl): modularize common shader functionsskal
33 hoursrefactor(gpu): Relocate effects to src/effects and streamline includesskal
33 hoursfeat: Move test_platform.cc to util subdirectoryskal
34 hoursRefactor: extract setup_standard_textures helperskal
34 hoursRefactor: add gpu_create_post_process_texture helperskal
34 hoursRefactor: add gpu_create_texture_view_2d helperskal
35 hoursRefactor: factorize WGPU init code for 3D testsskal
45 hoursFactor common test patterns into reusable utilitiesskal
4 daysCNN v2: parametric static features - Phases 1-4skal
4 daysfix: WAV dump header corruption and early exit handlingskal
4 daysfeat: implement beat-based timing systemskal
5 daysrefactor: Simplify effect render API and fix uniform initializationskal
5 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
5 daysfix: PostProcessHelperTest signature and fixture sharingskal
5 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
5 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
6 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
6 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
6 daysfeat: Add debug-only file change detection for rapid iterationskal
6 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
6 daysfeat: GPU procedural Phase 4 - texture compositionskal
6 daystest: Add variable-size texture support verificationskal
6 daystest: Add pipeline caching and multi-generator testsskal
6 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
6 daysfeat(gpu): Add GPU procedural texture generation systemskal
7 dayschore: Apply clang-format to C++ source filesskal
7 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
7 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
7 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
7 daysfeat(gpu): Add auxiliary texture masking systemskal
7 daysfix tree, remove Distort effectskal
7 daysfeat(gpu): Add VignetteEffect and related filesskal
7 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
7 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
7 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
7 daysfeat(gpu): Implement shader parametrization systemskal
7 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
7 daysrefactor(tests): Factor common patterns in tempo testsskal
8 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
8 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
8 daysstyle: Apply clang-format to all source filesskal
8 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
8 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
8 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
8 daysrefactor: Bundle GPU context into GpuContext structskal
8 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal