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path: root/src/tests/test_3d_render.cc
AgeCommit message (Expand)Author
32 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
46 hoursfix: Implement proper skybox rendering with Perlin noiseskal
47 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
47 hoursrefactor: Task #20 - Platform & Code Hygieneskal
2 daysfix: Resolve shader initialization crashes and build errorsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal
3 daystest(3d): Enlarge objects and pack them closer to the centerskal
3 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
3 dayschore: Apply final code formatting and cleanupskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Revert to working N-1 shadow configurationskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysflesh out extra details in the MD filesskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfix(3d): Correct shadow bug with non-uniform scaleskal
3 daystest(3d): Enhance test scene with more objectsskal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
3 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal