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Vide-coded 64k demo system
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9 hours
chore: Clean up generated files and update project config
skal
9 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
9 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
9 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
9 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
13 hours
style: Apply clang-format to all source files
skal
26 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
27 hours
refactor: Store const GpuContext& in Effect base class
skal
28 hours
refactor: Bundle GPU context into GpuContext struct
skal
28 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
31 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
35 hours
refactor: Move platform files to src/platform/ subdirectory
skal
36 hours
feat(test_demo): Add validation for command-line options
skal
36 hours
feat(test_demo): Add beat_number column to fine-grained peak log
skal
36 hours
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
36 hours
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal