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9 hoursadd rules for CLAUDE.md too.skal
9 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
10 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
10 hourschore: Clean up generated files and archive GPU test analysisskal
10 hourschore: Clean up generated files and update project configskal
11 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
11 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
11 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
11 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
11 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
11 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
12 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
12 hoursupdate tasksskal
12 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
12 hoursdocs: Archive completed tasks and streamline context filesskal
12 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
13 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
14 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
14 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
14 hoursstyle: Apply clang-format to all source filesskal
15 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
15 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
15 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
15 hoursdocs: Mark Task #39 as completeskal
15 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
15 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
16 hoursminor comment updateskal
24 hoursfix(audio): Prevent events from triggering one frame earlyskal
24 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
25 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
25 hoursrefactor(audio): Simplify music track with steady beat progressionskal
25 hoursfix(audio): Implement sample-accurate event timingskal
26 hoursadd debugging code to flash_effectskal
27 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
27 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
27 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
27 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
27 hourschore: Disable tempo variation and simplify music trackskal
27 hoursfeat(tools): Add music track visualizerskal
27 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
29 hoursdocs: Final session summaryskal
29 hourstest: Add HTML Gantt chart output test for seq_compilerskal
29 hourstest: Add Gantt chart output test for seq_compilerskal
29 hoursdocs: Add handoff for asset regeneration fixskal
29 hoursfix: Auto-regenerate assets after clean buildskal
29 hoursrefactor: Store const GpuContext& in Effect base classskal
29 hoursrefactor: Bundle GPU context into GpuContext structskal
29 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
30 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
31 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal