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21 hoursCNN v2 Phase 5: render pipeline implementationskal
21 hoursCNN v2: parametric static features - Phases 1-4skal
31 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
31 hoursfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
32 hoursfeat: implement beat-based timing systemskal
37 hoursfix: Release cached samplers before WGPU shutdownskal
37 hoursfix: Resolve WGPU threading crash in cnn_testskal
40 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
44 hoursfix: Use actual resolution in RotatingCubeEffectskal
44 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
44 hoursfix: Complete auxiliary texture initialization fixskal
45 hoursfix: Call resize() before init() to set dimensions firstskal
45 hoursrefactor: Use lazy initialization for auxiliary texturesskal
45 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
45 hoursrefactor: Simplify effect render API and fix uniform initializationskal
46 hoursadd --save-intermediates to train.py and cnn_testskal
2 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
2 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
2 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
3 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
3 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
3 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
4 daysfeat: Add headless mode for testing without GPUskal
4 daysfeat: Implement Task #76 external library size measurementskal
4 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
4 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
4 daysrefactor: Generic sampler system for compositesskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daysrefactor: Unify TextureManager compute pipeline managementskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 dayscleanup: remove unused include from uniform_helper.hskal
4 daysRefactor Effect class to centralize common uniforms managementskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 dayschore: Apply clang-format to C++ source filesskal
4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
4 daysfeat(gpu): Add auxiliary texture masking systemskal
4 daysfix tree, remove Distort effectskal
5 daysfeat(gpu): Add VignetteEffect and related filesskal
5 daysfeat(gpu): Add VignetteEffectskal
5 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
5 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal