summaryrefslogtreecommitdiff
path: root/src/gpu
AgeCommit message (Expand)Author
43 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
2 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysfix: Resolve shader initialization crashes and build errorsskal
5 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat: Complete audio tracker system integration and testsskal
6 daysupdate TODO and fix shaders.ccskal
6 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
6 daysfix(3d): Restore and enhance 3D shadowsskal
6 daysfix(3d): Resolve missing shadows on floor planeskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
6 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat: Add seamless bump mapping with procedural noiseskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysRefactor: Move common GPU fields to base Effect classesskal
7 daysRefactor: Split demo effects and shaders into individual filesskal
7 daysformat shader codeskal
7 daysclang-formatskal
8 daysfix(build): resolve cross-platform build configuration errorsskal
8 daysstyle: add vertical compression rules to clang-formatskal
8 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
8 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
8 daysadd testing for sequenceskal
8 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
8 daysfix: Cross-compilation and style complianceskal
8 daysfeat: Full implementation of post-processing pipeline and new effectsskal
8 daysfeat: Multi-pass rendering architecture and effect stubsskal
8 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
8 daysopt: Guard debug/seek features with STRIP_ALLskal
8 daysfeat: Add --seek command line option for fast-forward debuggingskal
8 daysfeat: Implement Sequence and Effect system for demo choreographyskal
8 daysfix: Resolve macOS build breakage and restore tools audio supportskal