summaryrefslogtreecommitdiff
path: root/src/gpu
AgeCommit message (Expand)Author
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
8 daysfeat: Add headless mode for testing without GPUskal
8 daysfeat: Implement Task #76 external library size measurementskal
8 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
8 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 daysrefactor: Generic sampler system for compositesskal
8 daysfeat: GPU procedural Phase 4 - texture compositionskal
8 daysrefactor: Unify TextureManager compute pipeline managementskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 dayscleanup: remove unused include from uniform_helper.hskal
8 daysRefactor Effect class to centralize common uniforms managementskal
8 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
8 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
8 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
9 daysfeat(gpu): Add auxiliary texture masking systemskal
9 daysfix tree, remove Distort effectskal
9 daysfeat(gpu): Add VignetteEffect and related filesskal
9 daysfeat(gpu): Add VignetteEffectskal
9 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
9 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
9 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
9 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
9 daysfeat(gpu): Implement shader parametrization systemskal
9 daysrefactor(shaders): Apply common utilities to renderer shadersskal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysstyle: Apply clang-format to all source filesskal
10 daysadd debugging code to flash_effectskal
10 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
10 daysrefactor: Store const GpuContext& in Effect base classskal
10 daysrefactor: Bundle GPU context into GpuContext structskal
10 daysfix(audio): Synchronize audio-visual timing with playback timeskal
10 daysrefactor: Move platform files to src/platform/ subdirectoryskal
11 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
11 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
11 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
11 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
12 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
12 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
12 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
12 daysfeat: Optional sequence end times and comprehensive effect documentationskal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal