summaryrefslogtreecommitdiff
path: root/src/gpu
AgeCommit message (Expand)Author
6 daysfix: Call resize() before init() to set dimensions firstskal
6 daysrefactor: Use lazy initialization for auxiliary texturesskal
6 daysfix: Resolve auxiliary texture resolution mismatch bugskal
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysadd --save-intermediates to train.py and cnn_testskal
6 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
6 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
6 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
6 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
6 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
6 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
7 daysfeat: Add headless mode for testing without GPUskal
7 daysfeat: Implement Task #76 external library size measurementskal
7 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
7 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
7 daysrefactor: Generic sampler system for compositesskal
7 daysfeat: GPU procedural Phase 4 - texture compositionskal
7 daysrefactor: Unify TextureManager compute pipeline managementskal
7 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 dayscleanup: remove unused include from uniform_helper.hskal
8 daysRefactor Effect class to centralize common uniforms managementskal
8 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
8 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
8 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
8 daysfeat(gpu): Add auxiliary texture masking systemskal
8 daysfix tree, remove Distort effectskal
8 daysfeat(gpu): Add VignetteEffect and related filesskal
8 daysfeat(gpu): Add VignetteEffectskal
8 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
8 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
8 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
8 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
8 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
8 daysfeat(gpu): Implement shader parametrization systemskal
8 daysrefactor(shaders): Apply common utilities to renderer shadersskal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysstyle: Apply clang-format to all source filesskal
9 daysadd debugging code to flash_effectskal
9 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal