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Vide-coded 64k demo system
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19 hours
fix: Release cached samplers before WGPU shutdown
skal
20 hours
fix: Resolve WGPU threading crash in cnn_test
skal
23 hours
fix: Register cnn_conv1x1 snippet and add verification
skal
27 hours
fix: Use actual resolution in RotatingCubeEffect
skal
27 hours
fix: Use initialized_ flag instead of ctx_.device check
skal
27 hours
fix: Complete auxiliary texture initialization fix
skal
27 hours
fix: Call resize() before init() to set dimensions first
skal
27 hours
refactor: Use lazy initialization for auxiliary textures
skal
27 hours
fix: Resolve auxiliary texture resolution mismatch bug
skal
27 hours
refactor: Simplify effect render API and fix uniform initialization
skal
28 hours
add --save-intermediates to train.py and cnn_test
skal
31 hours
fix: CNN test tool GPU readback with wgpuDevicePoll
skal
32 hours
feat: Add CNN shader testing tool with GPU texture readback
skal
41 hours
fix: Use ClampToEdge sampler for CNN to avoid edge wrapping
skal
44 hours
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
45 hours
refactor: Factor WGPU boilerplate into builder pattern helpers
skal
47 hours
fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)
skal
2 days
fix: Capture scene framebuffer before post-processing for CNN effect
skal
2 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
2 days
feat: Add CNN post-processing effect with modular WGSL architecture
skal
3 days
feat: Add headless mode for testing without GPU
skal
3 days
feat: Implement Task #76 external library size measurement
skal
3 days
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
3 days
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
3 days
refactor: Generic sampler system for composites
skal
3 days
feat: GPU procedural Phase 4 - texture composition
skal
3 days
refactor: Unify TextureManager compute pipeline management
skal
3 days
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
3 days
feat(gpu): Add GPU procedural texture generation system
skal
3 days
cleanup: remove unused include from uniform_helper.h
skal
3 days
Refactor Effect class to centralize common uniforms management
skal
3 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
3 days
chore: Apply clang-format to C++ source files
skal
3 days
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
3 days
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
3 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
3 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
4 days
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
4 days
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
4 days
feat(gpu): Add auxiliary texture masking system
skal
4 days
fix tree, remove Distort effect
skal
4 days
feat(gpu): Add VignetteEffect and related files
skal
4 days
feat(gpu): Add VignetteEffect
skal
4 days
refactor: Use tracker BPM instead of hardcoded values
skal
4 days
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
4 days
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
4 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
4 days
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
4 days
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
4 days
feat(gpu): Implement shader parametrization system
skal
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