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path: root/src/gpu
AgeCommit message (Expand)Author
43 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
44 hoursrefactor: Task #20 - Platform & Code Hygieneskal
2 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 daysfix: Resolve shader initialization crashes and build errorsskal
2 daysrefactor: Shader Asset Integration (Task #24)skal
3 daysfeat: Complete audio tracker system integration and testsskal
3 daysupdate TODO and fix shaders.ccskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement 3D system and procedural texture managerskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
5 daysfix(build): resolve cross-platform build configuration errorsskal
5 daysstyle: add vertical compression rules to clang-formatskal
5 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daysadd testing for sequenceskal
5 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
5 daysfix: Cross-compilation and style complianceskal
5 daysfeat: Full implementation of post-processing pipeline and new effectsskal
5 daysfeat: Multi-pass rendering architecture and effect stubsskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysopt: Guard debug/seek features with STRIP_ALLskal
5 daysfeat: Add --seek command line option for fast-forward debuggingskal
5 daysfeat: Implement Sequence and Effect system for demo choreographyskal
5 daysfix: Resolve macOS build breakage and restore tools audio supportskal
5 daysupdate state in .md filesskal
5 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
6 daysChore: Add missing newlines at end of source filesskal
6 daysChore: Remove trailing whitespaces across the codebaseskal
6 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysremove shader.wgslskal
8 dayssimplify shaderskal
8 daysstyle updateskal
8 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal