| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | feat(gpu): Integrate bumpy 3D renderer into main demo | skal | |
| - Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing. | |||
| 4 days | feat: Implement 3D system and procedural texture manager | skal | |
| - Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny. | |||
