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36 hoursfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
- Add test_cnn_v3_parity.cc: zero_weights + random_weights tests - Add gen_test_vectors.py: PyTorch reference implementation for enc0/enc1/bn/dec1/dec0 - Add test_vectors.h: generated C header with enc0, dec1, output expected values - Fix declare_nodes(): intermediate textures at fractional resolutions (W/2, W/4) using new NodeRegistry::default_width()/default_height() getters - Add layer-by-layer readback (enc0, dec1) for regression coverage - Final parity: enc0 max_err=1.95e-3, dec1 max_err=1.95e-3, out max_err=4.88e-4 handoff(Claude): CNN v3 parity done. Next: train_cnn_v3.py (FiLM MLP training).
3 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
G-buffer (Phase 1): - Add NodeTypes GBUF_ALBEDO/DEPTH32/R8/RGBA32UINT to NodeRegistry - GBufferEffect: MRT raster pass (albedo+normal_mat+depth) + pack compute - Shaders: gbuf_raster.wgsl (MRT), gbuf_pack.wgsl (feature packing, 32B/px) - Shadow/SDF passes stubbed (placeholder textures), CMake integration deferred Training infrastructure (Phase 2): - blender_export.py: headless EXR export with all G-buffer render passes - pack_blender_sample.py: EXR → per-channel PNGs (oct-normals, 1/z depth) - pack_photo_sample.py: photo → zero-filled G-buffer sample layout handoff(Gemini): G-buffer phases 3-5 remain (U-Net shaders, CNNv3Effect, parity)
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-17feat(uniforms): Add noise field with per-frame random valuesskal
Replace _pad with noise field in UniformsSequenceParams, providing effects with non-deterministic random values [0..1] updated each frame. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-17docs(gpu): Purge comment bloat from GPU headersskal
Removed redundant and obvious comments from 7 GPU headers: - post_process_helper.h: binding comments, stale UniformsSequenceParams note - shader_composer.h: verbose Compose/VerifyIncludes descriptions - uniform_helper.h: obvious method comments - effect.h: redundant render/resize comments - gpu.h: verbose struct/header comments, GPU perf placeholder - sdf_effect.h: obvious method comments - sequence.h: duplicate header, obvious API comments Kept only non-obvious context (binding conventions, headless mode notes). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-17style: Apply clang-formatskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
Hybrid3D was calling Renderer3D::render() which creates its own command encoder, bypassing the sequence system. Now uses renderer_.draw() with the passed encoder. Also adds texture blit support for RotatingCube compositing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>