| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-02 | update TODO and fix shaders.cc | skal |
| 2026-02-02 | feat(3d): Implement Task 21.1 WGSL Library & Composer | skal |
| 2026-02-02 | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 2026-02-02 | feat(3d): Use procedural grid for floor and revert object noise | skal |
| 2026-02-02 | fix(build): Add compatibility for older wgpu-native headers | skal |
| 2026-02-02 | feat(visuals): Increase 3D object size and add erratic camera motion | skal |
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
| 2026-02-01 | feat(assets): Implement procedural asset generation pipeline | skal |
| 2026-02-01 | Chore: Apply clang-format to the codebase | skal |
| 2026-02-01 | Refactor: Move common GPU fields to base Effect classes | skal |
| 2026-02-01 | Refactor: Split demo effects and shaders into individual files | skal |
