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Vide-coded 64k demo system
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Author
3 days
update TODO and fix shaders.cc
skal
3 days
chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholder
skal
3 days
feat(test): Add comprehensive math and shader composer tests
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
fix(3d): Restore and enhance 3D shadows
skal
3 days
fix(3d): Resolve missing shadows on floor plane
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
feat(3d): Use procedural grid for floor and revert object noise
skal
3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
4 days
Chore: Apply clang-format to the codebase
skal
4 days
Refactor: Move common GPU fields to base Effect classes
skal
4 days
Refactor: Split demo effects and shaders into individual files
skal
4 days
format shader code
skal
4 days
clang-format
skal
5 days
fix(build): resolve cross-platform build configuration errors
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
5 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
5 days
add testing for sequence
skal
5 days
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
feat: Full implementation of post-processing pipeline and new effects
skal
5 days
feat: Multi-pass rendering architecture and effect stubs
skal
5 days
feat: Implement Sequence Compiler for data-driven choreography
skal
5 days
opt: Guard debug/seek features with STRIP_ALL
skal
5 days
feat: Add --seek command line option for fast-forward debugging
skal
5 days
feat: Implement Sequence and Effect system for demo choreography
skal
5 days
fix: Resolve macOS build breakage and restore tools audio support
skal
5 days
update state in .md files
skal
5 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
6 days
Chore: Add missing newlines at end of source files
skal
6 days
Chore: Remove trailing whitespaces across the codebase
skal
6 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
8 days
remove shader.wgsl
skal
8 days
simplify shader
skal
8 days
style update
skal
8 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
8 days
feat(visuals): Enhance colors and add background flashes
skal
8 days
update asset system
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
8 days
build: Finalize WebGPU integration and platform fixes
skal
8 days
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
8 days
fix(gpu): Add aspect ratio correction to shader
skal
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