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path: root/src/gpu/effects
AgeCommit message (Expand)Author
13 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
14 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
36 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
46 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysfix: Resolve shader initialization crashes and build errorsskal
3 daysrefactor: Shader Asset Integration (Task #24)skal
3 daysfeat: Complete audio tracker system integration and testsskal
4 daysupdate TODO and fix shaders.ccskal
4 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal