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path: root/src/gpu/effects
AgeCommit message (Expand)Author
7 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
7 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
7 daysstyle: Apply clang-format to all source filesskal
7 daysadd debugging code to flash_effectskal
7 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
7 daysrefactor: Store const GpuContext& in Effect base classskal
7 daysrefactor: Bundle GPU context into GpuContext structskal
8 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
9 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
9 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
9 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
9 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
10 daysfeat: Optional sequence end times and comprehensive effect documentationskal
10 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
11 daysrefactor: Task #20 - Platform & Code Hygieneskal
11 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
12 daysfix: Resolve shader initialization crashes and build errorsskal
12 daysrefactor: Shader Asset Integration (Task #24)skal
12 daysfeat: Complete audio tracker system integration and testsskal
12 daysupdate TODO and fix shaders.ccskal
12 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
12 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
12 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
12 daysfix(build): Add compatibility for older wgpu-native headersskal
13 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
13 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
13 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal
14 daysChore: Apply clang-format to the codebaseskal
14 daysRefactor: Move common GPU fields to base Effect classesskal
14 daysRefactor: Split demo effects and shaders into individual filesskal