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path: root/src/gpu/effects
AgeCommit message (Expand)Author
32 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
35 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
40 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
46 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
46 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysfix: Resolve shader initialization crashes and build errorsskal
4 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysfeat: Complete audio tracker system integration and testsskal
5 daysupdate TODO and fix shaders.ccskal
5 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysRefactor: Move common GPU fields to base Effect classesskal
7 daysRefactor: Split demo effects and shaders into individual filesskal