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Vide-coded 64k demo system
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37 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2 days
refactor: Task #20 - Platform & Code Hygiene
skal
3 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
3 days
fix: Resolve shader initialization crashes and build errors
skal
3 days
refactor: Shader Asset Integration (Task #24)
skal
3 days
feat: Complete audio tracker system integration and tests
skal
3 days
update TODO and fix shaders.cc
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
feat(3d): Use procedural grid for floor and revert object noise
skal
4 days
fix(build): Add compatibility for older wgpu-native headers
skal
4 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
5 days
Chore: Apply clang-format to the codebase
skal
5 days
Refactor: Move common GPU fields to base Effect classes
skal
5 days
Refactor: Split demo effects and shaders into individual files
skal