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Vide-coded 64k demo system
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2026-02-09
feat: GPU procedural Phase 4 - texture composition
skal
2026-02-09
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
2026-02-09
feat(gpu): Add GPU procedural texture generation system
skal
2026-02-08
feat(gpu): Add VignetteEffect and related files
skal
2026-02-08
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
2026-02-08
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
2026-02-08
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
2026-02-08
refactor(shaders): Apply common utilities to renderer shaders
skal
2026-02-06
feat(3d): Implement basic OBJ mesh asset pipeline
skal
2026-02-06
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
2026-02-05
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
2026-02-04
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2026-02-03
refactor: Task #20 - Platform & Code Hygiene
skal
2026-02-03
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2026-02-03
refactor: Shader Asset Integration (Task #24)
skal
2026-02-02
feat: Complete audio tracker system integration and tests
skal
2026-02-02
update TODO and fix shaders.cc
skal
2026-02-02
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-01
Refactor: Split demo effects and shaders into individual files
skal