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path: root/src/gpu/effects/shaders.cc
AgeCommit message (Expand)Author
13 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
15 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
15 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
16 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat: Complete audio tracker system integration and testsskal
7 daysupdate TODO and fix shaders.ccskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysRefactor: Split demo effects and shaders into individual filesskal