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Vide-coded 64k demo system
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flash_cube_effect.cc
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32 hours
fix: Use initialized_ flag instead of ctx_.device check
skal
32 hours
fix: Complete auxiliary texture initialization fix
skal
33 hours
refactor: Simplify effect render API and fix uniform initialization
skal
5 days
style: Apply clang-format to all source files
skal
5 days
refactor: Store const GpuContext& in Effect base class
skal
5 days
refactor: Bundle GPU context into GpuContext struct
skal
6 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
7 days
fix(gpu): Use GetTextureAsset() for procedural texture loading
skal
8 days
feat: Optional sequence end times and comprehensive effect documentation
skal