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path: root/src/generated
AgeCommit message (Expand)Author
13 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
13 hourschore: Disable tempo variation and simplify music trackskal
15 hoursfix: Auto-regenerate assets after clean buildskal
15 hoursrefactor: Bundle GPU context into GpuContext structskal
23 hourstest: Add platform test coverage (test_platform.cc)skal
24 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
38 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
38 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
39 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
40 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
42 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
45 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
46 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
46 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
48 hoursdocs: Update project documentation and regenerate assetsskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 dayschore: Update generated asset filesskal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
4 dayschore(assets): Update generated asset data for modular WGSLskal
4 daysrevised .gitignoreskal
5 daysremove generated assets which shouldn't be in gitskal
5 daysupdate the melody a bitskal
5 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfix(3d): Resolve shader validation error and tune shadowsskal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysclang-formatskal
8 daysadd testing for sequenceskal
8 daystools: Improve seq_compiler usage with example commandskal