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path: root/src/generated
AgeCommit message (Expand)Author
2026-02-08chore: Clean up generated files and update project configskal
2026-02-08build: Include generated file updates resulting from timing decoupling changesskal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-08feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2026-02-08feat(3d): Implement Blender export and binary scene loading pipelineskal
2026-02-07fix(audio): Calculate sample offsets from render position, not playback positionskal
2026-02-07refactor(audio): Convert tracker to unit-less timing systemskal
2026-02-07fix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
2026-02-07chore: Disable tempo variation and simplify music trackskal
2026-02-07fix: Auto-regenerate assets after clean buildskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-07test: Add platform test coverage (test_platform.cc)skal
2026-02-07feat(test_demo): Add audio/visual sync debug tool with tempo testingskal
2026-02-06feat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2026-02-06fix(audio): Clean up stale spectrograms and fix asset referencesskal
2026-02-06feat(particles): Implement transparent circular particles with alpha blending...skal
2026-02-06fix(audio): Regenerate spectrograms with orthonormal DCTskal
2026-02-06fix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2026-02-06feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2026-02-06fix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06docs: Update project documentation and regenerate assetsskal
2026-02-06chore: Update documentation, generated assets, and cleanupskal
2026-02-05chore: Update generated asset filesskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat: Replace explicit priorities with stack-based priority modifiersskal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04feat(audio): Trigger pattern events individually for tempo scalingskal
2026-02-04chore(assets): Update generated asset data for modular WGSLskal
2026-02-04revised .gitignoreskal
2026-02-02remove generated assets which shouldn't be in gitskal
2026-02-02update the melody a bitskal
2026-02-02feat: Complete audio tracker system integration and testsskal
2026-02-02feat(test): Add comprehensive math and shader composer testsskal
2026-02-02chore: Apply final code formatting and cleanupskal
2026-02-02fix(3d): Unify all objects to SDF path for consistent shadowsskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02fix(3d): Resolve shader validation error and tune shadowsskal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-01clang-formatskal
2026-01-31add testing for sequenceskal
2026-01-31tools: Improve seq_compiler usage with example commandskal