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Vide-coded 64k demo system
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Author
2026-02-08
chore: Clean up generated files and update project config
skal
2026-02-08
build: Include generated file updates resulting from timing decoupling changes
skal
2026-02-08
style: Apply clang-format to all source files
skal
2026-02-08
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
2026-02-08
feat(3d): Implement Blender export and binary scene loading pipeline
skal
2026-02-07
fix(audio): Calculate sample offsets from render position, not playback position
skal
2026-02-07
refactor(audio): Convert tracker to unit-less timing system
skal
2026-02-07
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
2026-02-07
chore: Disable tempo variation and simplify music track
skal
2026-02-07
fix: Auto-regenerate assets after clean build
skal
2026-02-07
refactor: Bundle GPU context into GpuContext struct
skal
2026-02-07
test: Add platform test coverage (test_platform.cc)
skal
2026-02-07
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
2026-02-06
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
2026-02-06
fix(audio): Clean up stale spectrograms and fix asset references
skal
2026-02-06
feat(particles): Implement transparent circular particles with alpha blending...
skal
2026-02-06
fix(audio): Regenerate spectrograms with orthonormal DCT
skal
2026-02-06
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
2026-02-06
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
2026-02-06
fix(build): Add file-level dependencies for assets (shaders, meshes, audio)
skal
2026-02-06
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
2026-02-06
docs: Update project documentation and regenerate assets
skal
2026-02-06
chore: Update documentation, generated assets, and cleanup
skal
2026-02-05
chore: Update generated asset files
skal
2026-02-05
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
2026-02-05
feat: Replace explicit priorities with stack-based priority modifiers
skal
2026-02-04
feat: Optional sequence end times and comprehensive effect documentation
skal
2026-02-04
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
2026-02-04
feat(audio): Trigger pattern events individually for tempo scaling
skal
2026-02-04
chore(assets): Update generated asset data for modular WGSL
skal
2026-02-04
revised .gitignore
skal
2026-02-02
remove generated assets which shouldn't be in git
skal
2026-02-02
update the melody a bit
skal
2026-02-02
feat: Complete audio tracker system integration and tests
skal
2026-02-02
feat(test): Add comprehensive math and shader composer tests
skal
2026-02-02
chore: Apply final code formatting and cleanup
skal
2026-02-02
fix(3d): Unify all objects to SDF path for consistent shadows
skal
2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-02
fix(3d): Resolve shader validation error and tune shadows
skal
2026-02-02
fix(build): Add compatibility for older wgpu-native headers
skal
2026-02-02
refactor(build): Centralize generated files and clean up project layout
skal
2026-02-01
clang-format
skal
2026-01-31
add testing for sequence
skal
2026-01-31
tools: Improve seq_compiler usage with example command
skal