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path: root/src/generated
AgeCommit message (Expand)Author
23 hoursstyle: Apply clang-format to all source filesskal
23 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
23 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
33 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
35 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
35 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
35 hourschore: Disable tempo variation and simplify music trackskal
37 hoursfix: Auto-regenerate assets after clean buildskal
37 hoursrefactor: Bundle GPU context into GpuContext structskal
45 hourstest: Add platform test coverage (test_platform.cc)skal
46 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
2 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysdocs: Update project documentation and regenerate assetsskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 dayschore: Update generated asset filesskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysrevised .gitignoreskal
6 daysremove generated assets which shouldn't be in gitskal
6 daysupdate the melody a bitskal
6 daysfeat: Complete audio tracker system integration and testsskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 dayschore: Apply final code formatting and cleanupskal
7 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysclang-formatskal
9 daysadd testing for sequenceskal
9 daystools: Improve seq_compiler usage with example commandskal