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path: root/src/generated/assets_data.cc
AgeCommit message (Expand)Author
16 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
19 hoursstyle: Apply clang-format to all source filesskal
19 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
20 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
2 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
2 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysdocs: Update project documentation and regenerate assetsskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 dayschore: Update generated asset filesskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysrevised .gitignoreskal
6 daysremove generated assets which shouldn't be in gitskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal