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Vide-coded 64k demo system
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ntsc.wgsl
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Author
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
12 days
rotating_cube: use VSOut, and store to yiq
skal
12 days
style: require 2-line header comment in all .wgsl files
skal
13 days
NTSC: use 6-taps filtering instead of 12-tap
skal
13 days
refactor: mv get_border_col() to color_c64.wgsl as get_border_c64()
skal
13 days
refactor: extract YIQ and C64 dither to common WGSL shaders
skal
14 days
add dithering
skal
14 days
ntsc effect for real
skal
2026-03-08
fix: negate Y in perspective() to correct rasterized 3D orientation
skal
2026-03-08
fix: transpose matrices on GPU upload (row-major → column-major)
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-07
streamline doc
skal
2026-03-07
feat(tools): add offline WGSL validator + fix ntsc.wgsl syntax
skal
2026-03-07
fix(cmake): normalize asset paths to fix incremental rebuild tracking
skal
2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal