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path: root/src/audio/audio.h
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18 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
## Critical Fixes **Peak Measurement Timing:** - Fixed 400ms audio-visual desync by measuring peak at playback time - Added get_realtime_peak() to AudioBackend interface - Implemented real-time measurement in MiniaudioBackend audio callback - Updated main.cc and test_demo.cc to use audio_get_realtime_peak() **Peak Decay Rate:** - Fixed slow decay (0.95 → 0.7 per callback) - Old: 5.76 seconds to fade to 10% (constant flashing in test_demo) - New: 1.15 seconds to fade to 10% (proper visual sync) ## New Features **SilentBackend:** - Test-only backend for testing audio.cc without hardware - Controllable peak for testing edge cases - Tracks frames rendered and voice triggers - Added 7 comprehensive tests covering: - Lifecycle (init/start/shutdown) - Peak control and tracking - Playback time and buffer management - Integration with AudioEngine ## Refactoring **Backend Organization:** - Created src/audio/backend/ directory - Moved all backend implementations to subdirectory - Updated include paths and CMakeLists.txt - Cleaner codebase structure **Code Cleanup:** - Removed unused register_spec_asset() function - Added deprecation note to synth_get_output_peak() ## Testing - All 28 tests passing (100%) - New test: test_silent_backend - Improved audio.cc test coverage significantly ## Documentation - Created PEAK_FIX_SUMMARY.md with technical details - Created TASKS_SUMMARY.md with complete task report Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
4 daysfeat(audio): Implement ring buffer for live playback timingskal
Implemented ring buffer architecture to fix timing glitches in live audio playback caused by misalignment between music_time (variable tempo) and playback_time (fixed 32kHz rate). Problem: - Main thread triggers audio events based on music_time (variable tempo) - Audio thread renders at fixed 32kHz sample rate - No synchronization between the two → timing glitches during tempo changes Solution: Added AudioRingBuffer that bridges main thread and audio thread: - Main thread fills buffer ahead of playback (200ms look-ahead) - Audio thread reads from buffer at constant rate - Decouples music_time from playback_time Implementation: 1. Ring Buffer (src/audio/ring_buffer.{h,cc}): - Lock-free circular buffer using atomic operations - Capacity: 200ms @ 32kHz stereo = 12800 samples (25 DCT frames) - Thread-safe read/write with no locks - Tracks total samples read for playback time calculation 2. Audio System (src/audio/audio.{h,cc}): - audio_render_ahead(music_time, dt): Fills ring buffer from main thread - audio_get_playback_time(): Returns current playback position - Maintains target look-ahead (refills when buffer half empty) 3. MiniaudioBackend (src/audio/miniaudio_backend.cc): - Audio callback now reads from ring buffer instead of synth_render() - No direct synth interaction in audio thread 4. WavDumpBackend (src/audio/wav_dump_backend.cc): - Updated to use ring buffer (as requested) - Calls audio_render_ahead() then reads from buffer - Same path as live playback for consistency 5. Main Loop (src/main.cc): - Calls audio_render_ahead(music_time, dt) every frame - Fills buffer with upcoming audio based on current tempo Key Features: - ✅ Variable tempo support (tempo changes absorbed by buffer) - ✅ Look-ahead rendering (200ms buffer maintains smooth playback) - ✅ Thread-safe (lock-free atomic operations) - ✅ Seeking support (can fill buffer from any music_time) - ✅ Unified path (both live and WAV dump use same ring buffer) Testing: - All 17 tests pass (100%) - WAV dump produces identical output (61.24s music time in 60s physical) - Format verified: stereo, 32kHz, 16-bit PCM Technical Details: - Ring buffer size: #define RING_BUFFER_LOOKAHEAD_MS 200 - Sample rate: 32000 Hz - Channels: 2 (stereo) - Capacity: 12800 samples = 25 * DCT_SIZE (512) - Refill trigger: When buffer < 50% full (100ms) Result: Live playback timing glitches should be fixed. Main thread and audio thread now properly synchronized through ring buffer. handoff(Claude): Ring buffer architecture complete, live playback fixed Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
4 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
Created interface-based audio backend system to enable testing without hardware. This is the foundation for robust tracker timing verification. Changes: - Created AudioBackend interface with init/start/shutdown methods - Added test-only hooks: on_voice_triggered() and on_frames_rendered() - Moved miniaudio implementation to MiniaudioBackend class - Refactored audio.cc to use backend abstraction with auto-fallback - Added time tracking to synth.cc (elapsed time from rendered frames) - Created test_audio_backend.cc to verify backend injection works - Fixed audio test linking to include util/procedural dependencies All test infrastructure guarded by #if !defined(STRIP_ALL) for zero size impact on final build. Production path unchanged, 100% backward compatible. All 13 tests pass. handoff(Claude): Task #51.1 complete, audio backend abstraction ready Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
7 daysclang-formatskal
8 daysopt: Guard debug/seek features with STRIP_ALLskal
Ensures that code related to the --seek command line option (simulation loops, silent audio rendering) is completely compiled out when the DEMO_STRIP_ALL build option is enabled, preserving the 64k size constraint.
8 daysfeat: Add --seek command line option for fast-forward debuggingskal
This feature allows developers to jump to a specific time in the demo sequence (e.g., './demo64k --seek 10.5'). It simulates the game logic, audio state (rendering silent buffers), and visual physics (compute shaders) from t=0 up to the target time before starting real-time playback. Audio initialization is refactored to separate device init and start.
8 daysChore: Add missing newlines at end of source filesskal
11 daysstyle: Add 3-line descriptive headers to all source filesskal
This commit applies a new project-wide rule that every source file must begin with a concise 3-line comment header describing its purpose. - Updated CONTRIBUTING.md with the new rule. - Applied headers to all .cc and .h files in src/ and tools/. - Fixed various minor compilation errors and missing includes discovered during the header update process.
12 daysinitial commitskal