| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-02 | fix(3d): Resolve shader validation error and tune shadows | skal |
| 2026-02-02 | feat(3d): Implement unified shadow system with non-uniform scale support | skal |
| 2026-02-02 | feat(3d): Support non-uniform scale and shadows on rasterized objects | skal |
| 2026-02-02 | feat(3d): Unify shadow calculations in shader | skal |
| 2026-02-02 | feat(3d): Implement scene query shadows (POC) | skal |
| 2026-02-02 | feat(3d): Add scaffolding for visual debugging (Task #18a) | skal |
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
| 2026-02-01 | feat(assets): Implement robust procedural asset generation pipeline | skal |
| 2026-02-01 | feat: Add seamless bump mapping with procedural noise | skal |
| 2026-02-01 | feat: Implement hybrid rendering with SDF primitives | skal |
| 2026-02-01 | feat: Implement 3D system and procedural texture manager | skal |
