| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-02 | fix(3d): Unify all objects to SDF path for consistent shadows | skal |
| 2026-02-02 | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 2026-02-02 | feat(3d): Support non-uniform scale and shadows on rasterized objects | skal |
| 2026-02-02 | feat(3d): Implement scene query shadows (POC) | skal |
| 2026-02-02 | feat(3d): Add scaffolding for visual debugging (Task #18a) | skal |
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(assets): Implement robust procedural asset generation pipeline | skal |
| 2026-02-01 | feat: Add seamless bump mapping with procedural noise | skal |
| 2026-02-01 | feat: Implement 3D system and procedural texture manager | skal |
