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path: root/src/3d/renderer.h
AgeCommit message (Expand)Author
2026-02-02fix(3d): Unify all objects to SDF path for consistent shadowsskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02feat(3d): Support non-uniform scale and shadows on rasterized objectsskal
2026-02-02feat(3d): Implement scene query shadows (POC)skal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(assets): Implement robust procedural asset generation pipelineskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement 3D system and procedural texture managerskal