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path: root/src/3d/renderer.cc
AgeCommit message (Expand)Author
27 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
27 hoursdocs: Update project documentation and regenerate assetsskal
29 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
29 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
34 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
34 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
40 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
43 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
4 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
5 daysfix(3d): Distinguish floor grid from object texturesskal
5 daysfix(3d): Resolve spherical distortion in floor grid textureskal
5 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
5 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
5 daysfix(3d): Restore visible grid texture on floor planeskal
5 daysfix(3d): Tighten torus bounding box and restore object texturesskal
5 daysfix(3d): Correct debug box transforms and restore object texturesskal
5 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
5 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
5 daysfix(3d): Restore and enhance 3D shadowsskal
5 daysfix(3d): Revert to working N-1 shadow configurationskal
5 daysfix(3d): Resolve missing shadows on floor planeskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
5 daystest(3d): Add procedural grid to floor and enable texturingskal
5 daysfix(3d): Fix shader syntax error and duplicate declarationskal
5 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
5 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
5 daysfeat(3d): Unify shadow calculations in shaderskal
5 daysfeat(3d): Implement scene query shadows (POC)skal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement robust procedural asset generation pipelineskal
6 daysfeat: Add seamless bump mapping with procedural noiseskal
6 daysfeat: Implement hybrid rendering with SDF primitivesskal
6 daysfeat: Implement 3D system and procedural texture managerskal