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| author | skal <pascal.massimino@gmail.com> | 2026-02-05 16:40:27 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-05 16:40:27 +0100 |
| commit | f6f3c13fcd287774a458730722854baab8a17366 (patch) | |
| tree | 44420eecdd2e2dd84d68be12cb12641064eb1c5a /src/3d/renderer.cc | |
| parent | 93a65b43094641b4c188b4fc260b8ed44c883728 (diff) | |
feat(physics): Implement SDF-based physics engine and BVH
Completed Task #49.
- Implemented CPU-side SDF library (sphere, box, torus, plane).
- Implemented Dynamic BVH construction (rebuilt every frame).
- Implemented PhysicsSystem with semi-implicit Euler integration and collision resolution.
- Added visual debugging for BVH nodes.
- Created test_3d_physics interactive test and test_physics unit tests.
- Updated project docs and triaged new tasks.
Diffstat (limited to 'src/3d/renderer.cc')
| -rw-r--r-- | src/3d/renderer.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index e4320f4..64f6fc3 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -199,6 +199,13 @@ void Renderer3D::set_sky_texture(WGPUTextureView sky_view) { sky_texture_view_ = sky_view; } +void Renderer3D::add_debug_aabb(const vec3& min, const vec3& max, + const vec3& color) { +#if !defined(STRIP_ALL) + visual_debug_.add_aabb(min, max, color); +#endif +} + void Renderer3D::create_pipeline() { WGPUBindGroupLayoutEntry entries[5] = {}; entries[0].binding = 0; |
