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authorskal <pascal.massimino@gmail.com>2026-02-05 16:40:27 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 16:40:27 +0100
commitf6f3c13fcd287774a458730722854baab8a17366 (patch)
tree44420eecdd2e2dd84d68be12cb12641064eb1c5a /src/3d/renderer.cc
parent93a65b43094641b4c188b4fc260b8ed44c883728 (diff)
feat(physics): Implement SDF-based physics engine and BVH
Completed Task #49. - Implemented CPU-side SDF library (sphere, box, torus, plane). - Implemented Dynamic BVH construction (rebuilt every frame). - Implemented PhysicsSystem with semi-implicit Euler integration and collision resolution. - Added visual debugging for BVH nodes. - Created test_3d_physics interactive test and test_physics unit tests. - Updated project docs and triaged new tasks.
Diffstat (limited to 'src/3d/renderer.cc')
-rw-r--r--src/3d/renderer.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc
index e4320f4..64f6fc3 100644
--- a/src/3d/renderer.cc
+++ b/src/3d/renderer.cc
@@ -199,6 +199,13 @@ void Renderer3D::set_sky_texture(WGPUTextureView sky_view) {
sky_texture_view_ = sky_view;
}
+void Renderer3D::add_debug_aabb(const vec3& min, const vec3& max,
+ const vec3& color) {
+#if !defined(STRIP_ALL)
+ visual_debug_.add_aabb(min, max, color);
+#endif
+}
+
void Renderer3D::create_pipeline() {
WGPUBindGroupLayoutEntry entries[5] = {};
entries[0].binding = 0;