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8 hourschore: Clean up generated files and archive GPU test analysisskal
10 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
11 hoursdocs: Archive completed tasks and streamline context filesskal
13 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
13 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
13 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
14 hoursdocs: Mark Task #39 as completeskal
14 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
14 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
23 hoursfix(audio): Implement sample-accurate event timingskal
25 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
28 hoursrefactor: Bundle GPU context into GpuContext structskal
28 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
29 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
33 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
33 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
34 hoursdocs: Add script maintenance requirements after hierarchy changesskal
34 hoursfix(ci): Update verification script to catch tool compilation failuresskal
35 hourstest(gpu): Add automatic validation for effect test coverageskal
2 daysdocs: Document specplay tool and add future enhancement roadmapskal
2 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2 daysdocs: Update documentation for completed build optimization (Task C)skal
2 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysdocs: Update project documentation and regenerate assetsskal
3 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
3 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
3 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
3 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
3 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
3 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysmove MD filesskal
4 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
4 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
4 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
5 daysdocs: number all tasks for referenceskal
5 daysdocs: defer full STL removal to Phase 2skal
5 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
5 daysadd Claude guidelinesskal
6 daysdocs: Document asset system technical detailsskal
6 daysdocs: Plan Shader Asset Integration (Task #24)skal
6 daysdocs: Add submodule update instructions to HOWTO.mdskal
6 daysadd a TRACKER idea to the projectskal
6 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
6 daysdocs: Add stripping rules for dynamic audio generationskal
6 daysflesh out extra details in the MD filesskal
6 daysdocs: Reorganize 3D.md and integrate tasksskal