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23 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
23 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
37 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
37 hoursfeat(gpu): Add auxiliary texture masking systemskal
41 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
41 hoursupdate docskal
42 hoursfeat(gpu): Implement shader parametrization systemskal
46 hourschore: Clean up generated files and archive GPU test analysisskal
48 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
2 daysdocs: Archive completed tasks and streamline context filesskal
2 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysdocs: Mark Task #39 as completeskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysfix(audio): Implement sample-accurate event timingskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
3 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daysdocs: Add script maintenance requirements after hierarchy changesskal
3 daysfix(ci): Update verification script to catch tool compilation failuresskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
4 daysdocs: Document specplay tool and add future enhancement roadmapskal
4 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
4 daysdocs: Update documentation for completed build optimization (Task C)skal
4 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysdocs: Update project documentation and regenerate assetsskal
5 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
5 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
5 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
5 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
5 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
5 daysfeat(physics): Implement SDF-based physics engine and BVHskal
5 daysmove MD filesskal
5 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
5 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
5 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
6 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
6 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
6 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
6 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
7 daysdocs: number all tasks for referenceskal
7 daysdocs: defer full STL removal to Phase 2skal
7 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
7 daysadd Claude guidelinesskal
7 daysdocs: Document asset system technical detailsskal